Chapter 23 / Skunk County / Oct 7, 2026

Five punchlines. One increasingly nervous fence.

CF and CG moved from two weapons to a wider combat and raid checkpoint.

The connected Underworld ring during an October 6 development view review. A genuine scene capture; not a fresh playthrough or footage of every release.
The connected Underworld ring during an October 6 development view review. A genuine scene capture; not a fresh playthrough or footage of every release.

The weapon count finally meant weapons

The earlier CE handoff documented two playable character guns. The later CF checkpoint records five and completed publication. A catalog promise, spell or fence mount did not count toward that total.

The neighbors acquired personalities

CG brought five original zombie models, distinct funny attacks and progressive raids. Native checks covered local fence breaches, walking through holes, crop theft, replacing individual sections and saved raid state. Earlier revisions and failed acceptance attempts remain in the development record.

A stolen crop is still a transaction

Combat and crop recovery needed trusted account state. Earlier tests found an account-readiness problem and a midnight boundary that could spawn another raid too early. The fixes preserved transaction sequences and made the dawn boundary explicit. Recovering one theft did not cancel a different, later theft.

The next corrections are still corrections

October 8 work includes police-hit and respawn protection, fence-building controls, original fence art and number-key weapon selection. Their source and packaged-process checks must not be passed off as complete native acceptance or a new public release.

Evidence & perspective

  • CF: five playable character weapons · 2026-10-06 · Published checkpoint

    The current CF checkpoint records five weapons and completed publication. Each game system still needs its own acceptance evidence; a weapon count is not proof of complete combat balance.

  • CG: zombie progression and local fence damage · 2026-10-07 · Published checkpoint and native evidence

    The current checkpoint supersedes earlier unpublished CG handoffs. It records five original zombie models, distinct attacks, local fence breaches/replacement, crop theft and cold-save checks. Failed shutdown experiments were retained before the accepted release.