The earlier documentary stopped while crew and vegetable work was still a source checkpoint. Later on October 4, Windows CC was published and checked live. It included twenty vegetables with five starting varieties each, earned crew progression, same-species breeding, blueprint sharing and authenticated seed trading.
A missing account-data field initially kept crew state from reaching the native simulation correctly. The bounded fix carried it through; gardening, movement, experience, harvested stock, breeding fees and restart preservation received scoped native checks. Live seed-service tests included lost replies and already-spent redemption recovery.
Poppy and Moss retained their approved bodies and rigs. Seventeen facial controls supported eighteen moods and several speech styles, with actual audio-clock, pause/resume and eye-animation checks. This did not add a cast of voiced NPC conversations. The actors had learned expressions; the script was still a separate department.
CC remained a preserved release as later County versions followed. New vegetable-mesh portraits and comfort wording were reviewed separately. Those later improvements should not be silently backdated into the CC acceptance record.
Evidence & perspective
- Windows CC: vegetables, crew, faces and seed trading
The CC release record documents 20 vegetables with five varieties each, crew progression, breeding, blueprint codes, authenticated seed trading and scoped native facial-animation checks. It does not establish new voiced NPC dialogue or acceptance of every control.